
ANDROID 16
CHOUJIN's first "Power/Throw
Type" character. Being a DBZ char, he is still much quicker than most other
power chars from other games.
Being a completely mechanical Android, different effects and "robotic"
sound effects were used to distinguish from the other characters.
Since the Big and Small portraits were used from a different game than the other
characters' they may seem a little strange in comparison.
|
Though the move's name is
from Butoden's charge attack, this
"Hurricane Crash" is a command throw that spins in
the air |
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The move that was used
against Cell, a Hell's Flash shot towards
the ground. The move feels similar to Goenitz's "Kokodesuka?" |
|
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A Lv1 Super Move,
"Hells Flash MAX". Instead of shooting
towards the ground, it is shot directly towards the opponent. |
|
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Dynamite Crusher. Again, the
name is from another one of
Butoden's charge attacks, however here it is a Lv2 super throw. |
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| Special
Moves |
| Rocket Punch |
↓↘ → + WP or HP |
(use 100 spirit) |
| Rocket Upper |
↓ ↙ ← + WP
or HP |
(use W100・H150 spirit) |
| Shoulder Tackle |
↓↘ → + WK
or HK |
|
| Hell's Flash |
↓ ↙ ← + WK or HK |
(use 150 spirit) |
| Hurricane Crash |
(When Close)↓ ↙ ←
→ + HP |
|
| Super Drop Kick |
(During Jump) ↓↙ ← +
WK or HK |
|
|
Special
Techniques |
| Energy Charge |
HP + HK (hold down) |
|
| High-Speed Dodge |
WP+WK or ←
WP+WK |
(vulnerable to throws) |
| Cross Guard Bomber |
(during stand/crouch guard) WP+WK |
(Lv1 Hyper) |
|
Super Moves |
| Hell's Flash MAX |
↓↘ →↓↘ → +
HP |
(Lv1 Hyper) |
| Dynamite Crusher |
↓ ↙ ← →
+ HK |
(Lv2 Hyper) |
| Hell's Attack |
↓↘ →↓↘ →
+ HK |
(Lv3 Hyper) |
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BONUS
[BGM]
From Bukuu Tougeki
"BGM 8" |
Majita for the character sprites, and
SFF alignments
Warusaki & Sumi for the supermove effects, and Nyankiryu for the robotic
sound effects.
Sakuraka for the Customized AI.
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