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PICCOLO DAIMAOH

Piccolo's daddy. Although I started working on him quite a while ago, the character was on a hiatus do to the lack of motivation.
Since he originally did not exist in the arcade game, it required MANY edits of his son (Majunior) and more. Do to DBZ storyline's inflation
of "enemy power level", it may be harder for western fans to comprehend, but back in the 80s, he was just as intimidating as even Frieza.

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"Darega-Tsutsuita" summons a mini Tambourine or Drum who will
 fight along with you. Daimaoh's strategy will rely largely on this.

"Majin-Kekkai" shoots two large projectiles forward and behind.
Do to it's short range and slow speed, must use with caution.

 

It's range may be short, ,but very useful when used following a
 "Mystic Throw". He is mostly a mid-distance character.

"Mazoku-Kakusei Ranbu". Shoot a Ki-Blast at your enemy
while your henchmen are beating the hell out of the him.

 

[DOWNLOAD]

 

SPECIAL MOVES
Makouhou + WP or HP (can in air) Can Cancel WPHP (use 100 spirit)
Mystic Throw + WP or HP Can follow-up
Sonic Kick + WK or HK @
Makuu Kyaku + WK or HK @
Majin Kekkai + HP (use 200 spirit)

SPECIAL TECHNIQUES

Energy Charge HP+HK(hold down) @
High-Speed Dodge WP+WK or WP+WK (vulnerable to throws)
Bakuretsu Makouhou (during stand/crouch guard)WP+WK (Lv1 Hyper)
Darega-Tsutsuita   + WP or HP (use 250 spirit)

SUPER MOVES

Bakuriki Maha + HP (can in air) (Lv1 Hyper)
Bakuretsu Kyukyokuken + HK (Lv2 Hyper)
Mazoku Kakusei Ranbu + HK (Lv3 Hyper)

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BONUS

[BGM]

From TV Anime "Dragon Ball"
"Theme of Piccolo Daimaoh"

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Maoiyu for helping edit sprites.
Ironmugen for use of CCIPiccolo's edited sprites.
Warusaki & Sumi for "Cho Kamehameha" effects + some sounds.

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