
SON GOHAN
A pissed-off Super Saiyan 2 Gohan, which
is considered in his own mother's words, a "delinquent".
Although his speed and large variety of special moves stand out from the rest,
the short range do to his body size, is his only weakness.
He can be used along with his Background stage from the Arcade game, "Jurassic
Jungle" in the stages section.
|
Though slightly arranged,
"Rolling Dragon" is a Arcade original technique,
which is sort of a "mini-Ryu-Ken" type move. |
|
|
Air Kamehameha which can be
shot straight (HP), and downward
(WP). Although heroes shouldn't be shooting towards the
ground. . . |
|
|
"Bakuretsu Rush"
after a Ranbu technique, kicks his opponent to
the air, then follows up and smashes them back into the ground. |
|
|
Father-Son Kamehameha, shot
along with his dead daddy's ghost.
Although all-too common, this move symbolizes Gohan the most. |
|
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| SPECIAL
MOVES |
| Kamehameha (can in air) |
↘ + WP or HP |
(use
100 spirit) |
| Ryu-Sho-Geki |
↘
+ WP or HP |
@ |
| Bakuretsu Punch |
↙
+ WP or HP |
@ |
| Bakuretsu Ranma |
(When Close) ↙
+ HP |
@ |
| Split Energy Blast |
↙
+ WP or HP |
(use
100 spirit) |
| Energy Slash |
↘
+ WK or HK |
(use
100 spirit) |
| Rolling Dragon |
↙
+ WK or HK |
@ |
| Bukuu-Ren-Kyaku |
(during jump) ↙
+ WK or HK |
@ |
|
SPECIAL
TECHNIQUES |
| Energy Charge |
HP + HK (hold down) |
@ |
| High-Speed Dodge |
WP + WK or WP + WK |
(vulnerable
to throws) |
| Too Slow ! |
(during stand/crouch guard) WP +
WK |
(Lv1
Hyper) |
|
SUPER MOVES |
| Cho-Kamehameha (can in air) |
↘ ↘
+ WP or HP |
(Lv1
Hyper) |
| Bakuretsu Rush |
↙ + HK |
(Lv2
Hyper) |
| Father-Son Kamehameha |
↘ ↘ +
HK |
(Lv3
Hyper) |
|
|
|
@ |
BONUS
[BGM]
From Ultimate Battle 22 & Shin
Butoden
"Tsudou Chou-Senshi Tachi" |
@
Special thanks to
Majita for many of the character sprites,
Warusaki & Sumi for the supermove effects.
Ironmugen for SSJ2 sparks + special KO code.
misobon_isim for the Customized AI.
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