A pissed-off Super Saiyan 2 Gohan, which is considered in his own mother's words, a "delinquent".
Although his speed and large variety of special moves stand out from the rest, the short range do to his body size, is his only weakness. 
He can be used along with his Background stage from the Arcade game, "Jurassic Jungle" in the stages section.

Though slightly arranged, "Rolling Dragon" is a Arcade original technique,  which is sort of a "mini-Ryu-Ken" type move. 

Air Kamehameha which can be shot straight (HP), and downward
 (WP). Although heroes shouldn't be shooting towards the ground. . .


"Bakuretsu Rush" after a Ranbu technique, kicks his opponent to
the air, then follows up and smashes them back into the ground.

Father-Son Kamehameha, shot along with his dead daddy's ghost.
Although all-too common, this move symbolizes Gohan the most.




Kamehameha (can in air) + WP or HP (use 100 spirit)
Ryu-Sho-Geki + WP or HP @
Bakuretsu Punch + WP or HP @
Bakuretsu Ranma  (When Close) + HP @
Split Energy Blast + WP or HP (use 100 spirit)
Energy Slash + WK or HK (use 100 spirit)
Rolling Dragon + WK or HK @
Bukuu-Ren-Kyaku (during jump) + WK or HK @


Energy Charge   HP + HK (hold down) @
High-Speed Dodge  WP + WK or WP + WK (vulnerable to throws)
Too Slow ! (during stand/crouch guard) WP + WK  (Lv1 Hyper)


Cho-Kamehameha (can in air) + WP or HP  (Lv1 Hyper)
Bakuretsu Rush + HK  (Lv2 Hyper)
Father-Son Kamehameha + HK  (Lv3 Hyper)




From Ultimate Battle 22 & Shin Butoden
"Tsudou Chou-Senshi Tachi"


Special thanks to
Majita for many of the character sprites,
Warusaki & Sumi for the supermove effects.
Ironmugen for SSJ2 sparks + special KO code.
misobon_isim for the Customized AI.

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